Dive into a vast ruined system of ancient caves, crumbling cities and forgotten temples.
Vanquish hordes of terrifying beasts, grotesque bugs and ancient knights.
Encounter strange travellers and assist them on their own journeys towards sorrow or success.
Beneath the fading town of Dirtmouth sleeps an ancient, forgotten kingdom. Many are drawn beneath the surface, searching for riches, or glory, or answers to old secrets.
As the enigmatic Hollow Knight, you’ll traverse the depths, unravel its mysteries and conquer its evils.
Hollow Knight is a challenging 2D action-adventure. You’ll explore twisting caverns, battle tainted creatures and escape intricate traps, all to solve an ancient long-hidden mystery.
The world of Hollow Knight is brought to life in vivid, moody detail, its caverns alive with bizarre and terrifying creatures, each animated by hand in a traditional 2D style.
Every new area you’ll discover is beautifully unique and strange, teeming with new creatures and characters to discover. The world of Hollow Knight is one worth exploring just to take in the sights and discover new wonders hidden off of the beaten path.
Melancholic refrains accompany the Hollow Knight on his journey, echoing the sadness of a majestic civilisation brought to ruin.
Hollow Knight’s score is produced by Christopher Larkin (composerlarkin.com).
Hollow Knight is being developed by Team Cherry in Adelaide, South Australia. We’re a team of 3 people who, alongside making the game, are responsible for building these websites, cutting those game trailers, posting regular game updates, answering questions on social media and much more. Though it’s a lot of work, we love doing it and it’s made even more enjoyable by the enthusiastic support we’ve received from fans this whole way.
You can find out more about us and Hollow Knight’s development here: teamcherry.com.au
Ari is responsible for the Art and Animation of Hollow Knight. Thanks to Hollow Knight, he now knows an awful lot about bugs.
William leads the game design on Hollow Knight. If an enemy seems too challenging or a gauntlet insurmountable, blame him!
Dave is in charge of Hollow Knight’s technical direction. His time is divided between making the game run and fixing things that Ari and William break.
Matt is handling PR, marketing, testing and translation for the game. He’s previously worked in this role for Stardew Valley, Interstellaria and Wanderlust Adventures.